Website powered by
Emily De Luca
Emily De Luca
Concept Artist and Illustrator, Prev @ EA
Hamilton, Canada

Summary

Emily is a self-taught Illustrator and Visual Artist.

Outside of being a full time Art student, Emily builds on her realism and likeness proficiency in both the traditional and digital medium.

Through rigorous practice and attention to detail, Emily has developed a sense of stylized realism, which has focus on lighting and mood. Emily uses these elements to put expressive emphasis on the tone of the subject matter she is referencing, in order to convey the overall emotion and situation of the characters and setting.

Emily's skill will be put to use professionally in the Concept Art and Key Art fields once she receives her Bachelors. She hopes to put her skill to use in the Video Game industry.

Skills

Traditional ArtIllustrationCharacter DesignDigital PaintingDrawingPaintingCommunications

Software proficiency

Procreate
Procreate
Photoshop
Photoshop
Maya
Maya
ZBrush
ZBrush

Experience

  • Concept Artist at Electronic Arts (EA) Full Circle
    Remote, CA
    September 2023 - December 2022

    - Responsible for creating concept art of various game assets for skate. using Photoshop

    - Process begins with curating references from Pinterest, Adobe Stock, and Sketchfab relevant to the needed concept, creating various sketches, flat colour ways, silhouettes, draftsmanship, and idea briefs

    - Documented all work in progress material to Miro to share with team and manager for feedback

    - Maintained daily contact with team to update where concepts were at in scope

    - Met with team for concept reviews to present what I had completed during the week

    - Utilized sketches and suggestions made on my work and showed how I applied them

    - Any fully completed material past the concept stage was submitted to relevant Slack channels

    and Miro boards related to the given project

  • Concept Artist at Adjective Noun Studios
    Remote, CA
    May 2023 - June 2023

    - Responsible for making environment concept art of city landscapes, interior design, in-game assets such as paintings using Maya, Arnold, Sketchfab and Photoshop

    - Process begins with curating 3D Assets via Sketchfab, building the scenes, figuring out the camera angles, applying texture maps, building the lighting effects, and rendering the final image with Arnold

    - Overpainted the base renders in Photos hop and submit for final feedback

    - Assets worked on are delivered to clients, game ready, and are integrated into the

    final product (ex. Painting assets applied to various rooms in game)

    - Consulted Creative Director and 3D Art lead for feedback and revisions, met for daily check ins

    and weekly meetings about what was completed throughout the week